Dwight Scull has been involved in tabletop role playing games for about 20 years and being a game master for over 15 years.
He has run numerous games for D&D 3.5, Shadowrun, GURPS, 10 Candles, Nights Black Agents and Vampire: The Masquerade, and others.
He is currently involved in two different gaming groups meeting every other Friday.
He likes to explore different genres in his story telling and loves getting players to help him build his next story.
Jacob Scull has been involved in playing tabletop role playing games for about 12 years now.
He has helped to create numerous stories in D&D 3.5 / 5.0, Shadowrun, GURPS, Vampire: The Masquerade, Mage: The Ascension, Night Black Agents and others.
He is actively participating in two different gaming groups and is actively involved in board and video games, as well.
Can't quite execute your vision as a game master?
I could easily come up with a world and create an idea to play, but I could never quite execute my vision. You see I realized that there is a huge step missing between the campaign setting and the individual game sessions. They didn't have the feel that I wanted. I could never make them into a complete story, until I switched over to the Play / Act / Scene Model of being a storyteller. Check it out below.