Planning out your first game session

Planning out your first game session

​Hey Storytellers,Building off of the last several episodes we are going to talk about the hook and plan out the first 1 – 2 game sessions in this episode to give you a feel for how that could work in your game.Learn more at https://skullrpg.comGet the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signupIf you have…

How to create plots and subplots for your RPG campaign

How to create plots and subplots for your RPG campaign

​Hey Storytellers,The problem with creating a compelling story is that over time you forget the way to connect the individual gaming session to the overall story you wanted to tell months ago.Learn more at https://skullrpg.comGet the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup The way to fix this is to drive to the main plot,…

Using Improvisation in your RPG

Using Improvisation in your RPG

​Hey Storytellers,Have you ever had your players make a decision that removed a key room, NPC or story element? The thing that many people forget is you are literally the only one that knows where that element was supposed to be.Learn more at https://skullrpg.comGet the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup Here is an…

How to use foreshadowing in your RPG

How to use foreshadowing in your RPG

​Hello Storytellers,Foreshadowing is hinting toward a future event. There is a proper way to do this and if done poorly when you drop your big reveal your players are completely lost.Learn more at https://skullrpg.comGet the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup You see if you hint at what you want to reveal your players…

How to use clues in your RPG

How to use clues in your RPG

​Hey Storytellers,After you drop the hook for your players also drop clues for where they could go in the story. This allows you to allow for them to have choices (no railroads), while not having a full sandbox environment.Learn more at https://skullrpg.comGet the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup I like to give 3…

Play this Game Part 4 of 4: Killer Horror – Rest of the cast and the start of the murder timeline

Play this Game Part 4 of 4: Killer Horror – Rest of the cast and the start of the murder timeline

​Hello Storyteller,Welcome to part 4 of 4 of running a horror game with a killer picking off a cast of characters.In this episode we finish with the rest of the cast and cover the first 5 days of who is murdered and casting suspicion on other NPC’s.The key is to drive all of the murders…

Play this Game Part 3 of 4: Killer Horror – The cast of NPC’s

Play this Game Part 3 of 4: Killer Horror – The cast of NPC’s

​Hello Storyteller,Welcome to part 3 of 4 of running a horror game with a killer picking off a cast of characters.In this episode we will show you how voices, inflections and verbal ticks could be used to distinguish between NPC’s. You could also do this with props, like hats, physical mannerisms, etc.Learn more at https://skullrpg.com/resources…

Play this Game Part 2 of 4: Killer Horror – Choosing the Killer

Play this Game Part 2 of 4: Killer Horror – Choosing the Killer

​Hey Storytellers,Having an intriguing villain is critical for running a game in the horror genre, but especially true for the killer horror genre. The killer needs to be able to get in and out of places quickly, or unseen. Learn more at https://skullrpg.comGet the free Tell Your Story course here: https://skullrpgbooks.vipmembervault.com/products/courses/view/1047566/?action=signup Well the Pashisha from…