Play / Act /  Scene Model

Find out how to model your game campaign like a play so you can connect your story to your group.

You can find it here. <FREE!>

Just Enough Planning

Do you need help planning a campaign that can last for a year or more?

You can find it here.

Hitting Reset (coming soon!)

Is your game group off the rails? Too many problem players? Here is your answer.

Stay tuned...


Tell Your Story Free

I had trouble connecting my cool story idea for over a year in our bi-weekly game sessions. There was a huge piece missing to connect the dots. Once I thought about my game in this way I was able to create overarching plots, subplots, and plan out my game sessions much easier.

Enroll today for free here.

Tell Your Story Cover


Just Enough Planning

Take your planning to the next level without spending hours before each game session. Obtain a 14 page workbook (that can be easily expanded) to help you tell your story without missing details or forgetting to foreshadow critical details.

Check it out here


Hitting Reset (Coming Soon)

Learn about the five types of "problem" players and the five types of gaming groups. Each type of player and group has a potential solution to get your game back on track, so that you can tell your story and partner with the players to have a great time.

Stay tuned...

Can't quite execute your vision as a game master?

I could easily come up with a world and create an idea to play, but I could never quite execute my vision. You see I realized that there is a huge step missing between the campaign setting and the individual game sessions. They didn't have the feel that I wanted. I could never make them into a complete story, until I switched over to the Play / Act / Scene Model of being a storyteller. Check it out below.