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Can't quite execute your vision as a game master?

I could easily come up with a world and create an idea to play, but I could never quite execute my vision. You see I realized that there is a huge step missing between the campaign setting and the individual game sessions. They didn't have the feel that I wanted. I could never make them into a complete story, until I switched over to the Play / Act / Scene Model of being a storyteller. Check it out below.

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