Do you always have to start at level 1 in your campaign? Explore why you may want to start at higher levels or even level 0….
How to create and use guilds in your TTRPG / Dungeons and Dragons game. Learn the benefits to creating two or more guilds. These can help give the Dungeon Master easy side and main quests. Explore these and other ideas in the article.
Creating a memorable and unforgettable NPC isn’t as hard as you may think, it just requires a little planning. Choose a small handful of NPC’s to do this with. But any NPC can have a small amount of character without much work.
Creating unforgettable NPCs for any TTRPG means giving them personality traits. Here is list of over 600 personality traits to use in your next Dungeons and Dragons (or any RPG). Choose between positive / neutral / negative qualities to bring your NPC’s to life.
How to Create a Dungeons and Dragons Campaign (or any table top RPG for that matter). Learn how to tell a cohesive story from beginning to end. This article will give you a framework to plan out the major events in your next campaign. It will also show you how to think about your campaign as a 3 act play or a multi season show. Where each act or season has a story to tell that move the larger story into place. This will give you a cohesive story that the players can influence and change.
Do you need a way to generate or create your own Dungeon Maps that look hand drawn? Here are two free resources for you. I will show you the difference between each and how one can import a dungeon into the other.
50 Dungeons and Dragons adventure ideas to help give you an idea for your next game. Use these as is or modify for personal use.
As a dungeon master you will occasionally need to be quick on your feet when your players do something out of the box. Learn how improvisation works in your Dungeons and Dragons Campaign whether you use a premade adventure or make up your own.
Story arcs are great ways to plan out your D&D campaign because you can plot out a tenable story line with a conflict, climax and ending. I recommend a 3+ part story line and give examples of this in two D&D campaign ideas.
Many Dungeon Masters struggle to come up with a way to introduce their campaign and players. Here are 10 ways to not do it in a tavern like most games do.