September 25

The Hook: How you use them to move your game forward

Hey Storytellers,

Every story needs a good hook. So does every act and scene if you want your players to put their phones away and pay attention.

In this podcast we go over what a hook is and what you can do with them. Also how to use hooks in ways that don't create railroads, but instead are interactive and create opportunities for your players to know several different paths you are ready for them to explore.



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