October 25

Using Improvisation in your RPG

Hey Storytellers,

Have you ever had your players make a decision that removed a key room, NPC or story element? The thing that many people forget is you are literally the only one that knows where that element was supposed to be.

Learn more at https://skullrpg.com

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Here is an example: You plan out a mini-boss on the 5th floor of the dungeon. But your players decide to stone shape a wall and if you kept the map as is they would avoid this mini-boss entirely. 

Some game masters will just give up on their mini-boss fight they spent an hour or two creating, but that isn't the best option.

Instead, change the map so that now the hallway they "found" leads to the mini-boss and your time isn't wasted.

Other tips like this are in the episode.

Podcast

YouTube


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