What are fire giants in Pathfinder 2e RPG? They are usually identified by their powerful stature, bright-orange hair that flickers and dances as if it were aflame, and heavy steel armor worn over garments of crimson, amber, or black. Most fire giants are covered in scars and refuse to conceal or obstruct them, as each jagged mark serves as a reminder of a valuable lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs about 7,000 pounds, and lives to be 350 years old.
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The most militaristic of all giants, fire giants focus obsessively on learning combat techniques, mastering the arts of forging weapons and armor, and finding new ways to dominate their enemies. As a result, their social and political structures are grounded firmly in martial hierarchies, with a strict emphasis on following the orders of one’s superior, no matter if you are accountable to a lowly soldier or report to a powerful officer.
As soon as a fire giant can walk, they are fitted with their first suit of forged armor. This armor is constantly remolded and replaced as the fire giant matures, both to ensure they are comfortable with steel against their skin and also to teach the giant as early as possible that they bear the burden of fighting to protect their traditions and way of life. To a fire giant, death is the flame in which the future is forged.
Giants are larger-than-life foes. While many giants have themes that tie them to elemental or magical forces, the primary theme giants share is that they embody a classic cultural trope as their basis. Fire giants, for example, can be seen as oversized smiths, while hill giants should evoke the flavor of an oversized bully.
The fire giant imbues its blade with flames and makes a greatsword Strike with a –2 circumstance penalty against each creature in a 15-foot line. It makes only one attack roll and compares the result to each creature’s AC. This Strike deals an additional 1d6 fire damage and counts as one attack for the fire giant’s multiple-attack penalty.
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Adventures for the Fire Giant
The players are hired by a group of dwarven blacksmiths who have been commissioned to create a legendary weapon for a wealthy client, but they lack a crucial ingredient: a piece of a rare metal that can only be found in the lair of a fire giant. The dwarves have attempted to negotiate with the giant, but their efforts have been met with aggression.
The Sabotaging of the Forge of War
Rumors of a powerful fire giant warlord, Thorgar Flamebeard, planning to lead an army of giants and monstrous creatures to conquer the surrounding lands have reached the ears of the adventurers. The local rulers, terrified of the potential devastation, seek brave heroes to infiltrate the fire giant’s stronghold, gather intelligence, and if possible, put an end to the impending invasion before it begins.
Thorgar Flamebeard, a formidable fire giant warlord, has united several tribes of giants under his banner, using his exceptional military strategies and charisma. Thorgar’s ultimate goal is to forge a mighty empire, expanding the influence of the fire giants and dominating all those who dare oppose them. To achieve his goals, Thorgar has amassed a powerful army, enslaving monsters and recruiting other formidable allies to his cause.
The fire giant stronghold is a vast fortress carved into the side of a volcano, with lava flows and treacherous terrain serving as natural defenses. At the heart of the stronghold lies the Forge of War, where skilled fire giant smiths craft weapons and armor for their growing army.
The adventurers must find a way to infiltrate the fire giant stronghold, avoiding or defeating the various guards and traps designed to protect the fortress. As they delve deeper into the stronghold, they uncover the true extent of Thorgar’s plans and the power of the forces he has gathered.
To prevent the invasion, the adventurers must sabotage the Forge of War, crippling the fire giant’s ability to equip their army. They must also gather crucial intelligence on Thorgar’s strategies, plans, and key personnel to help the local rulers prepare their defenses.
As the adventurers make their way to the heart of the stronghold, they are confronted by Thorgar Flamebeard himself. Realizing the threat posed by the heroes, the fire giant warlord engages them in a fierce battle. The adventurers must use their wits, resourcefulness, and combat prowess to defeat Thorgar, knowing that the fate of the surrounding lands hangs in the balance.
With the warlord defeated and the Forge of War sabotaged, the fire giant’s army is left leaderless and ill-equipped, halting the planned invasion.
Having put an end to Thorgar’s ambitions and averted a devastating war, the adventurers are celebrated as heroes by the local rulers. They are rewarded handsomely for their bravery and skill, and their names become legends throughout the land.
The fire giant’s stronghold, now leaderless and weakened, might become a target for other ambitious giants or creatures looking to take advantage of the power vacuum. The adventurers may choose to further investigate the stronghold, unearthing hidden secrets, and ancient relics, or facing other powerful foes that lurk within its volcanic depths.
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About the Author:
Dwight Scull has been playing tabletop role-playing games (starting with Dungeons and Dragons 3.5) back in 2001. He started being a dungeon master around 2005.
He loves to play many different types of TTRPGs, including Pathfinder, GURPS, Shadowrun, Vampire: The Masquerade, Mage: The Ascension (and other White Wolf Games), Nights Black Agents, and others.
Fan of mysteries, light horror, co-op board games, true crime, sci-fi, and fantasy.