What is a Gibbering Mouther in Pathfinder 2e?
What is a Gibbering Mouther in Pathfinder 2e? Amorphous blobs of yammering mouths and oozing, fleshy sludge, gibbering mouthers are among the strangest creatures found either aboveground or below. Perpetually ravenous, these aberrations are always seeking their next meals, ever eating but never sated. With nominal intelligence, gibbering mouthers can understand and even speak Aklo, but they do so in an intelligible manner only rarely. Instead, their innumerable mouths constantly jabber and babble in a stream of sound that disrupts the thought patterns of other creatures in the area.
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Table of Contents
Where, how, and why gibbering mouthers originated are questions without answers. They share certain similarities with the much more powerful shoggoths, leading to theories that the two creatures share an origin; less charitable scholars have suggested that the gibbering mouther is instead a mortal’s attempt to create something akin to a shoggoth—though the question of why remains unanswered. Still, others believe gibbering mouthers were sent to the world by the gods as a punishment for some forgotten but surely terrible transgression. Gibbering mouthers themselves have little to say on the matter—at least, not in any sort of sense. Scholars have wasted countless hours in attempts to make sense of gibbering mouthers’ noises—studies that put researchers in danger and give results that are contradictory and confusing at best.
Whatever their origin, gibbering mouthers range the entirety of Golarion. Sightings have been recorded in dungeons below ancient cities and ruins as well as many regions of the deeper Darklands layers of Sekamina and Orv. They are somewhat less common in the upper region of Nar-Voth, perhaps due to the prevalence of settlements that don’t tolerate gibbering mouthers’ presence.
Whispers in the Walls
The mining town of Ironholme has been plagued by a series of strange, unnerving whispers that emanate from the newly dug tunnels. Miners report feelings of unease and disorientation near these sites, and some have gone missing. The foreman, terrified of what this could mean for the town, is looking for brave adventurers to investigate the source of these eerie sounds.
The Echoing Enigma
In the city of Nexus, a renowned scholar researching ancient, otherworldly creatures has disappeared. His last notes mention studying the bizarre noises produced by a captured gibbering mouther. The university dean fears the worst and is offering a substantial reward to anyone who can find the missing scholar and ensure the dangerous creature is contained.
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Mouths of Madness
The Darklands settlement of Duskwatch is under threat from an unexpected source. Gibbering mouthers are spilling from the town’s well, causing chaos with their unsettling sounds. The town council urgently seeks the help of seasoned adventurers to rid the town of this menace and trace the origin of these creatures.
The Babbling Barrow
Rumors of an ancient barrow emitting haunting sounds have reached the town of Riverbend. Locals are scared to approach it, believing it is cursed. The town’s elder seeks a party of adventurers to investigate the barrow and put an end to the nightmarish noises, bringing peace back to Riverbend.
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Cacophony in the Catacombs
A group of grave robbers disturbed something in the old catacombs under the city of Valeria. Now, a maddening babble echoes through the streets at night, causing unrest among the populace. The city’s mayor is offering a handsome reward to any brave soul who can enter the catacombs, find the source of the strange noise, and silence it.
Silence the Spires
The monumental stone spires in the Wailing Wastes have started to resonate with a disturbing chatter. Caravan routes have been disrupted, and many are starting to fear an ill omen. The head of the local trade guild is seeking adventurous individuals to investigate the anomaly and end the unsettling racket.
The Chanting Chasm
A grand chasm known as Whisper’s End has always been a local oddity due to the quiet murmur that occasionally rises from its depths. However, the whispering has escalated into an incessant, disturbing babble causing headaches and unease among the villagers. They desperately need someone to brave the depths and silence the unsettling noise.
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About the Author:
Dwight Scull has been playing tabletop role playing games (starting with Dungeons and Dragons 3.5) back in 2001. He started being a dungeon master around 2005.
He loves to play many different types of TTRPG’s, including Pathfinder, GURPS, Shadowrun, Vampire: The Masquerade, Mage: The Ascension (and other White Wolf Games), Nights Black Agents, and others.
Fan of mysteries, light horror, co-op board games, true crime, sci-fi and fantasy.