What is a Hill Giant in Pathfinder 2e? Selfish and crude, these rough-skinned raiders are bullies and ultimately cowards. Quick-tempered and fond of violence, a hill giant gladly raids and pillages the defenseless but is quick to flee from those who are bigger, stronger, or better organized than they are. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot.
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Giants often keep an eclectic collection of treasures in their knapsacks or bags. Among these can be found a staggeringly wide range of unexpected and odd treasures and valuables.
As oversized as they are, giants tend to dwell in remote regions of the world, where they have the luxury of claiming larger territories of their own.
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As with many people, giants enjoy keeping pets. Yet for giants, what constitutes a pet is often categorized as a beast to others. Large animals like bears and lions, and megafauna like woolly mammoths and dinosaurs are popular, as are more magical creatures like hell hounds, manticores, griffons, and the like.
The hill giant makes a single greatclub Strike and compares the attack roll result to the ACs of up to two foes within its reach. This counts as two attacks for the hill giant’s multiple attack penalty.
Need more stats?
If you want the full stats of this creature go here: https://2e.aonprd.com/Monsters.aspx?ID=220
The Forgotten Relic
An ancient and powerful artifact, long believed to be lost, has resurfaced in the possession of a hill giant chieftain named Gorlok. The relic is rumored to grant its wielder immense power, and its discovery has caught the attention of various factions who are eager to claim it for themselves. The adventurers are tasked with infiltrating Gorlok’s lair, recovering the relic, and ensuring it doesn’t fall into the wrong hands. They must navigate the treacherous hill giant territory and outsmart the brutish giants to succeed.
The Ogre’s Betrayal
A cunning ogre named Gruk has gathered a group of hill giants to assist him in raiding nearby settlements. However, Gruk is growing increasingly concerned about the giants’ uncontrolled violence and lack of strategy. He secretly approaches the adventurers, offering them information about the hill giants’ lair and their future raid plans. In return, he asks for the adventurers’ help in disposing of the giants and claiming the group’s stolen treasure for himself.
The Stone Giant’s Warning
A wise stone giant named Thrum has noticed a sudden increase in hill giant activity in the region, with the giants growing bolder and more aggressive in their raids. Concerned for the safety of the nearby settlements, Thrum seeks out the adventurers to help him investigate the cause of this change. The adventurers must delve into the dangerous territory of the hill giants, uncovering a mysterious force that’s driving the giants to act and put an end to the escalating threat before it’s too late.
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About the Author:
Dwight Scull has been playing tabletop role-playing games (starting with Dungeons and Dragons 3.5) back in 2001. He started being a dungeon master around 2005.
He loves to play many different types of TTRPGs, including Pathfinder, GURPS, Shadowrun, Vampire: The Masquerade, Mage: The Ascension (and other White Wolf Games), Nights Black Agents, and others.
Fan of mysteries, light horror, co-op board games, true crime, sci-fi, and fantasy.