What is a Leukodaemon in Pathfinder 2e?
What is a Leukodaemon in Pathfinder 2e? These skull-headed, vulture-winged daemons are harbingers of pestilence and servants of their patron Horseman, Apollyon. Manifestations of evil souls who perished from disease in life, leukodaemons work tirelessly to spread disease across all the worlds of the multiverse. More than any other daemon, leukodaemons cooperate with each other and those who conjure them to mortal worlds to spread sickness and plague, eschewing personal glory for end results.
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Table of Contents
Denizens of the bleak and terrible plane of Abaddon, daemons are shaped by and devoted to the destruction of life in all its forms. They seek the death of every mortal being by the most painful and horrible means possible, all in service to the apocalyptic entities known as the Four Horsemen. Each kind of daemon represents a different way to die, and their powers are nearly always aimed at spreading that particular form of death. Through the use of these powers, they seek to drag all existence down into a pit of hopelessness and despair, and to commit all souls to oblivion.
Summoning Daemons
While those who summon daemons to the Material Plane usually seek to use the creatures’ destructive and corrupting powers for their own ends, daemons always look for ways to spread fear, doubt, and despair wherever they go. Often, daemons disguise their plots as the workings of other fiends, knowing that such confusion compounds mortals’ fear.
While all fiends seek to tempt mortals into lives of evil to increase their own numbers and power on their native planes, daemons are further driven by a supernatural hunger for mortal souls and use a variety of methods—not least of which is the cacodaemons’ soul gems—to entrap them. On Abaddon and in other forbidding places across the multiverse, souls are simultaneously a delicacy, a trade good, and a source of magical power, and the daemons are among the greatest gluttons, merchants, and abusers of this spiritual “resource.”
The Whispering Caves
Miners in a mountain town stumble upon a series of ancient caves. Soon after, a mysterious illness strikes the town. The party, arriving to procure rare minerals, are instead tasked with exploring the caves. Deep within, they encounter the Leukodaemon, who had been imprisoned there eons ago and is now seeking revenge on the living.
The Festival of Shadows
A city’s annual harvest festival, a time of joy and celebration, turns grim as attendees start falling ill after the grand feast. The party, present for the festivities, is roped into the investigation. They uncover that a Leukodaemon, disguised as one of the entertainers, had poisoned the feast, turning the festival into a macabre dance of death.
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The Healer’s Desperation
A renowned healer sends out a call for help. Their once-successful remedies are now failing, and patients are dying at an alarming rate. When the party arrives, they find the healer on the brink of madness. Investigations reveal that a Leukodaemon has tainted the town’s water source, rendering all healing efforts futile until its influence is purged.
The Quarantined Isle
An island, once a popular trading hub, is now quarantined due to a sudden and deadly outbreak. Ships that approach are turned away by a magical barrier. The party is hired by desperate families to find their loved ones on the island. As they find a way through the barrier, they discover a Leukodaemon reveling in the chaos, using the island as its personal playground of pestilence.
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Adventure Ideas
The Plague’s Origin
Deep within a secluded village, a mysterious disease begins to spread. The villagers, desperate for a cure, seek the party’s help. As they investigate, they discover the presence of a Leukodaemon, reveling in the chaos and sickness. The party must navigate the disease-ridden village, find the source of the infection, and confront the Leukodaemon to end the plague.
The Infected Sanctuary
A once-holy temple, dedicated to a god of healing, now stands abandoned. Rumors speak of a dark presence that has taken residence within, turning the temple into a breeding ground for diseases. The party is hired to cleanse the temple. Inside, they face not only the Leukodaemon but also the twisted spirits of the temple’s former inhabitants.
The Diseased Forest
A once-lush forest is now withering, its creatures sick and its plants rotting. The local druid circle believes a Leukodaemon is behind this and seeks the party’s assistance. As they venture deeper into the forest, the party must face infected creatures, treacherous terrain, and ultimately confront the Leukodaemon in its lair.
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About the Author:
Dwight Scull has been playing tabletop role-playing games (starting with Dungeons and Dragons 3.5) back in 2001. He started being a dungeon master around 2005.
He loves to play many different types of TTRPGs, including Pathfinder, GURPS, Shadowrun, Vampire: The Masquerade, Mage: The Ascension (and other White Wolf Games), Nights Black Agents, and others.
Fan of mysteries, light horror, co-op board games, true crime, sci-fi, and fantasy.