What is a Skum in Pathfinder 2e? The most numerous of the alghollthus are the ulat-kinis, a servitor race created from human stock to serve as rank-and-file soldiers in alghollthu armies. At the zenith of alghollthu power, ulat-kinis formed massive legions and enjoyed significant power over other species.
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When the alghollthus retreated from the world, they abandoned teeming hordes of ulatkinis. Although these erstwhile soldiers tried to continue their conquering ways, their numbers declined rapidly in battlefield defeats and purposeful exterminations enacted by their enemies. Ulat-kini society degenerated, so that now only a few enclaves exist in the depths of the earth or along isolated coastlines. Few remember their own species’ name, instead using the epithet their foes gave them: “skum.”
Table of Contents
The Marshland Menace
A series of mysterious disappearances have been reported in a marshland area. The party must investigate the disappearances and confront the Skum responsible for the abductions.
The Trident of Power
A powerful artifact, once wielded by the leaders of the Skum, has been lost to time. The party must embark on a quest to retrieve the trident and prevent it from falling into the wrong hands.
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The Lost Enclave
A remote enclave of Skum has been cut off from the rest of the world for centuries. The party must venture into the depths of the earth to find the enclave and learn what has become of its inhabitants.
The Sunken City
An ancient city, once ruled by the alghollthus, has been discovered submerged underwater. The party must explore the city, navigate through Skum-infested waters, and uncover the secrets of the past.
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The Darkvision Gem
A gem that grants darkvision has been stolen by a group of Skum. The party must track down the thieves, retrieve the gem, and return it to its rightful owner.
The Coastal Siege
A coastal town is under siege by a horde of Skum. The party must help defend the town, repel the Skum invaders, and discover who or what is behind the attack.
The Frozen Depths
A group of Skum has taken residence in a frozen underground waterway, causing the local wildlife to become aggressive. The party must venture into the icy depths, defeat the Skum, and restore balance to the region.
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About the Author:
Dwight Scull has been playing tabletop role-playing games (starting with Dungeons and Dragons 3.5) back in 2001. He started being a dungeon master around 2005.
He loves to play many different types of TTRPGs, including Pathfinder, GURPS, Shadowrun, Vampire: The Masquerade, Mage: The Ascension (and other White Wolf Games), Nights Black Agents, and others.
Fan of mysteries, light horror, co-op board games, true crime, sci-fi, and fantasy.